00:00 - 00:07: Title Screen done using After Effects.
00:07 - 00:20: Modeled in Max and rendered using Mental Ray. Rain done using particle system and smoke using Particle Flow. Plane was asset from external modeler. Flame is from a green screened asset pack.
00:20 - 00:27: Animation of trolley car. Modeling and texturing of trolley done by myself inside of Max. Modeled using a chamfer box and edit poly. Textures created in Photoshop using photos taken of actual trolley car. Used for a visualization in Victor, Colorado's pursuit of adding a working trolley to the town. Made while at Fay Engineering.
00:27 - 00:41: Drill modeled off of existing photos of actual drill. Modeled in Max and rendered in Mental Ray. Hand model created by Zygote and modified to look like a glove using Mesh smooth and Edit Poly tool.
00:41 - 00:50: Commercial type building built using actual reference. Modeled in Max. Textures made by me and lit using the 'E-light' plug in. Trees are from the SpeedTree catalogue. Rendered using standard scanline rendering.
00:50 - 01:07: Medical animation done to show how to get into the rib cage. Models done in Max and rendered in Mental Ray. Human model and hand model are Zygote assets. Hand was modified using mesh smooth and edit poly to look as a glove. Both instruments were modeled off of actual tools.
01:07 - 01:12: Interior shot modeled in Max and rendered using Mental Ray. Models are assets from the 3d World Magazines. Using a Mr Sun with Mr Portals to project the light inside.
01:12 - 01:18: Modeled in Max off of an actual floor plan. Rendered using Mental Ray. Texturing done by myself using Photoshop. Trees are free Xfrog assets from a Max download site.
01:18: - 01:25: Interior shot was modeled using Max and rendered using Vray. Assets are from 3D World Magazines and donations from fellow 3D artist. Texturing done by myself.
01:25 - 01:30: Modeled in Max and rendered in Mental Ray. Boat was a CAD file done by an expert after scanning in data from the actual boat. Brought into Max and cleaned. Added some parts to model such as wind shield and seats. Texturing done in Illustrator using photos of boat for reference.
01:30 - 01:41: Modeled in Max and rendered in Mental Ray. Used Particle Flow to generate random particles that collide with growing clot. Vein cut away texture created by medical illustrator.
01:41 - 01:48: Animation was to show accident in warehouse due to negligence. Modeling done in Max. Lift was asset from Turbo Squid. Rendered using Mental Ray. Animation was done by me. Character walking was done using Character studio and MoCaped files.
01:48 - 02:05: End credit done using After Effects.